I have been told that talking about a game without videos or screenshots is too abstract. So I better provide a couple of current Rubots status.
The game looks like this:
Right now is difficult to know what is happening, maybe I am too aggressive with the visual debugging.
As can be seen, this is a very early / debugging / simple battle stadium.
The main GUI looks like this:
Obviously I need help in this reward, I am just too lame with GUIs ...
Monday, August 24, 2009
hisashiburi
Not many updates lately, havent worked much also on Rubots.
Today I moved from Qt::Application to KDE::Application. At last I can say I am developing a KDE application. But current GUI is very limited. Not sure how to expand it.
Other milestone have been reached today when for the first time a robot killed another one.
Under the hood lots of changes, checkout the commit log for some more details.
The more I use Ruby for developing the more I like it, I start getting so use that I feel lazy when I have to write C++.
Today I moved from Qt::Application to KDE::Application. At last I can say I am developing a KDE application. But current GUI is very limited. Not sure how to expand it.
Other milestone have been reached today when for the first time a robot killed another one.
Under the hood lots of changes, checkout the commit log for some more details.
The more I use Ruby for developing the more I like it, I start getting so use that I feel lazy when I have to write C++.
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